Dying is central to games, yet nobody talks about it. Too morbid a topic or, unexplored mechanic and theme?
On this episode of Experiencing Content, I talk about death. And dying. And Bloodborne. And murder. And killing. It’s like a virtual epitaph.
If you are so inclined, the link for my channel (where you can find other videos in the series) is here. And you can follow me on Twitter here.